@startuml
sprite $people_robbery [48x48/16] {
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}


!define FA6_PEOPLE_ROBBERY(_alias) ENTITY(rectangle,black,people_robbery,_alias,FA6 PEOPLE_ROBBERY)
!define FA6_PEOPLE_ROBBERY(_alias, _label) ENTITY(rectangle,black,people_robbery,_label, _alias,FA6 PEOPLE_ROBBERY)
!define FA6_PEOPLE_ROBBERY(_alias, _label, _shape) ENTITY(_shape,black,people_robbery,_label, _alias,FA6 PEOPLE_ROBBERY)
!define FA6_PEOPLE_ROBBERY(_alias, _label, _shape, _color) ENTITY(_shape,_color,people_robbery,_label, _alias,FA6 PEOPLE_ROBBERY)
skinparam folderBackgroundColor<<FA6 PEOPLE_ROBBERY>> White
@enduml